Obscurities
Ah, yes, the failures of Nintendo are plentiful. None of Nintendo's consoles have escaped the clutches of add-ons, gadgets, gizmos and do-hickeys, most of which were complete and utter failures. So today, I will mention the weirdest, most bizarre, freakiest Nintendo releases ever.... released.
The original Famicom (the Japanese name for NES) package came with the console, two controllers, two games, the light zapper and a robot. Yes, a robot. One of Nintendo's first failures, the robot, named ROB, was a toy that used infra-red, like a TV remote, to sense coloured chips, that it could pick up and drop. Like most of these obscurities, ROB was never released outside of Japan and was dropped from the Famicom package shortly after its release.

Another Famicom accessory was the Power Glove, a controller that was worn on your hand. Not very useful, but cool looking and original. Another hand accessory for Famicom was the U-Force, a box that you could stick your hand in. Motion sensors detected when your hands were inside. Good for punching games, bad for everything else.
Think dance mats originated from Sony? Think again. Nintendo did them first. Power Pad originated on the Famicom in the late 80's. Plugged into the controller port like its more recent counterparts, you could dance along to a variety of games and also perform aerobics.

Another "useless" invention was the Famicom Disk System. It was a portable disk drive that connected to the Famicom and allowed you to play games stored on disks instead of cartridges. This, of course, meant piracy, a common problem with some companies. Piracy turned this innovative idea, into a huge profit loss. Many later NES games were originally Disk Drive games.
Famicom was also the first to support online technology. The Teleplay System was a modem that you plugged into the console and used to connect to other players via the trusty telephone line to play multiplayer games. Although released in America, it flopped because of lack of knowledge of online play. The SNES also had online support, an add-on called the Satellaview and it used a Japanese satellite, where you could download updated games, the latest news, cheats and tips. However, you could only download at certain times of the day, and was never released outside Japan.
The largest failure by Nintendo was the Virtual Boy. The Virtual Boy was a binocular-like console that was 32 bit (like Sony Playstation) and was speculated to rule the gaming market. Unfortunately, with all two of its colours, the console flopped and cost Nintendo millions of dollars. The main reason for the failure was the lack of quality games and general interest. But one upside of the Virtual Boy, it housed the debut of Wario.

The SNES had its share of flops and failures. Nintendo tried to develop the SNES CD Rom three times, and dropped the project three times. Care to guess who was developing the CD Rom with Nintendo? Sony. So, if it wasn't for Nintendo, the PS1 and PS2 wouldn't exist.
The coolest looking gun for the SNES was the Super Scope, a SNES bazooka. Only compatible with a few games and ate through batteries quickly, it is a rarity and looked mondo.

One of the more later failures by Nintendo was the 64DD. This product was heavily hyped for several years, and when it eventually came out, it was a huge flop. The add-on connected to the bottom of the Nintendo 64 and used disks similar to zip disks. Games could be exclusively be made for 64DD or be upgrades of existing games with extras eg. more levels/tracks. Only notable games were a small Zelda game and a track editor for F Zero-X. The 64DD was a Japan-exclusive.

